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DroidGloveUnitySample
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* Summary
  This is a sample project for Unity and "DroidGlove".
  "DroidGlove" makes your phone to an input device for Virtual Reality if you use proprietary software for PC together with.
  https://play.google.com/store/apps/details?id=com.cubic9.android.droidglove
  This project also includes "Bobbing-Walking" script.
  When you let the Rift bouncing, you will move forward with this script.
  If you want to move backward, turn up the front of the Rift and do same action.

* Usage
  See following page.
  http://cubic9.com/Devel/OculusRift/DroidGlove_en/


* Library
- UnityOSC - Open Sound Control interface for the Unity3d game engine
  Copyright (c) 2012 Jorge Garcia Martin


* Website
  http://cubic9.com/Devel/OculusRift/DroidGlove_en/


* Contact informations
  Twitter: @cubic9com


*Warning
When you use "Bobbing-Walking", follow these instruction to prevent falling to the floor.
- Looking around at first. You must be at least 7 feet away from other objects.
- Make a circle on the floor around you with a roll of tape. And do not step outside of that.
- Do not move fast.


* Disclaimer
I am not responsible for any damages caused by this software. 


* Version information
ver.2016-06-01  modified for Unity3D 5.3.5p1 + Oculus SDK 1.4.0.
                fixed a bug of yaw rotation of DroidGlove.

ver.2016-03-30  modified for Unity3D 5.3.4p1 + Oculus SDK 1.3.0.

ver.2015-04-19  made to suppress the debug log when there is no client.
                deleted the code for locking mouse.

ver.2015-04-18  fixed typo. made arguments of IgnoreLayerCollision() to constants.
                renamed from FingerScript.cs
                to DroidGloveFingerScript.cs.

ver.2015-04-12  modified for Unity3D 5.0.1f1 + Oculus Runtime 0.5.0.1-beta.

ver.2014-12-23  changed the way to detect looking upward.
                Bobbing-Walking script used a roof object at previous version and older.
                now deleted a roof object and use angles of camera at this version.

ver.2014-12-20  importded Oculus SDK 0.4.4.
                deleted MMD4MecanimBulletPhysics.dll.
                removed OVRPlayerController.cs from OVRPlayerController
                and attached joggingOVRPlayerController.cs OVRPlayerController.
                renamed from joggingOVRPlayerController.cs
                to BobbingWalkingOVRPlayerController.cs.

ver.2014-11-15  importded Oculus SDK 0.4.3.1.

ver.2014-11-09  support DroidGlove1.0.0.
                The data format was changed at DroidGlove Ver.1.0.0.
                So please get the latest sample project.

ver.2014-03-23  IP address of DroidGlove is now detected automatically.

ver.2014-02-22  I change grip value range of DroidGlove.

ver.2014-02-17  First release.
